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Unity Labs

Unity Labs is a complete source for games designers, developers and CG artists using the Unity Game Engine. We offer a broad selection of tutorials, industry news & information, a community and a content library filled with royalty free content for your game, cg and media projects. Products in the Content Library are not engine specific and are relevant to all game engines and CG applications.


Latest News

Square Enix Announces Final Fantasy XIII US release date

SQUARE ENIX have announced the US release date of the next installment of the hit Final Fantasy franchise (Final Fantasy XIII) to be the 9th March 2010. Square Enix president and CEO John Yamamoto released a statement on the games US release date and confirmed that the game will see the PS3 and XBox 360 versions released simultaneously. He added "Coming simultaneously to PlayStation 3 and Xbox 360 for the first time, 'Final Fantasy XIII' will be available to all players who are looking for the most immersive gaming experience of 2010".

EA Shut Down Pandemic Studios

Yesterday EA Games closed down Pandemic Studios leaving 200 employees without a job in an effort to "improve our cost structure, ensure quality and build schedule integrity for this studio," says Nick Earl, EA Games Label Senior Vice President. While the studio is being closed down, EA will be maintaining the studios brands and retaining a "Core IP Team" who will be relocating to EA's Los Angeles office. Nick Earl also stated that EA will be announcing new plans for games under the Pandemic hood in the coming months. Source: CG Society


Latest Tutorials

Third Person Camera Controller

In this tutorial we will be learning how to add a custom camera controller to our 3rd person character which will allow us to switch between 1st and 3rd person view, rotate the camera, zoom in and out of the character and add collisions to the camera.

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Collisions Lesson 1

In this tutorial we will be taking our first look at collisions. Using the 3rd person character controller we created in our 3rd person tutorial we will create a small scene and learn about collisions while we go.

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Third Person Character Controller

In this tutorial we will be teaching you how to create a fully functioning 3rd person character controller using the Unity game engine. By the end of the tutorial you will have a controllable character which you can walk and run around your game world with. Additionally the camera will smoothly follow the character around as you move forward and turn

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Editing Motion Capture Animations (3DS MAX)

In this tutorial we will be looking at how you can modify motion capture animation data from within 3D Studio Max. Editing the animation data allows you to remove errors in the animation, ugly movements and misaligned limbs.

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Using Motion Capture

In this tutorial we will be looking at how you can introduce motion capture based animations to your games. Motion capture doesn't need to cost a fortune, in this tutorial we will explain how to obtain motion capture samples for free or at a low cost and how to use them to give your characters realistic, detailed and immersive motion.

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